Post by The Forgotten God on Apr 3, 2016 20:09:49 GMT
Warrior Class:
Specializations:
-Soldier (Any)
--40 in every melee weapon
40 in one ranged weapon
--Access to any armor
--One Weapon set to 80
Intimidation set to 40
One command score set to 40
Class may maximize Command score
Class may not have a magic score over 40
Only class with access to Siege
Two extra skills at 50
One extra skill at 40
-Paladin (Imperial, Follower of Mythan only)
Melee weapon skills set to a base of 30, ranged weapons disallowed
Access to any armor
One Weapon set to 80 (bonus points allow up to 85)
Diplomacy set to 50
Healing set to 50
Battle Command set to 40
Class may maximize Command
Class may only put points into Healing for magic
May only align with the Empire
Class is immune to magical forms of Fear, 25% resistance to other enchantments
One extra skill at 50
-Fury (Elf only)
Pole arms and bows skills at 70
Leather Armor and Shield
Stealth set to 40
Critical Strikes add a stacking +5 to combat rolls for remainder of battle
--One third of damage penalty to combat negated
--May take up to 50 in any magical discipline allowed to elves
--May not take Diplomacy
--May not wear metal armor
Two extra skills at 50
-Hedgehog (Dwarf Only)
Melee weapons and firearms set to 40
Only metal armor allowed
One weapon set to 70
50% bonus Health
Gains +1 to skill for every other Hedgehog within 20 meters, capped at +15
Psionics set to 40
One form of Crafting set to 50
Taunt set to 50
Spiked Hedgehog armor returns 15% of melee damage dealt to Hedgehog back to opponent
-Harbinger (Giant Only)
--Trident or Giant Mace only set to 90
--Intimidate set to 70
--Giant forged armor (must purchase, does not come automatically equipped)
Elemental Wind or Water or Healing or Enchanting base 50
Double base health
Melee Attacks may strike up to four opponents
Immune to weather effects during battle
No Stealth
Once a day may add lightning to an attack to double its damage
-Marauder (Centaur)
Melee and Firearms set to 40
Dual wield skill for free
50% bonus damage on critical strikes with a firearm
Firearm or a Melee weapon set to 80
Doubled movement speed
Must wear centaur-specific armor, shield allowed
Unarmed Combat set to 60
Tripled Jumping speed, may use a lance in battle as though mounted at gallop.
Critical Strikes enable a free unarmed attack as the centaur kicks with is forelegs
Two extra skills at 50
Specializations:
-Soldier (Any)
--40 in every melee weapon
40 in one ranged weapon
--Access to any armor
--One Weapon set to 80
Intimidation set to 40
One command score set to 40
Class may maximize Command score
Class may not have a magic score over 40
Only class with access to Siege
Two extra skills at 50
One extra skill at 40
-Paladin (Imperial, Follower of Mythan only)
Melee weapon skills set to a base of 30, ranged weapons disallowed
Access to any armor
One Weapon set to 80 (bonus points allow up to 85)
Diplomacy set to 50
Healing set to 50
Battle Command set to 40
Class may maximize Command
Class may only put points into Healing for magic
May only align with the Empire
Class is immune to magical forms of Fear, 25% resistance to other enchantments
One extra skill at 50
-Fury (Elf only)
Pole arms and bows skills at 70
Leather Armor and Shield
Stealth set to 40
Critical Strikes add a stacking +5 to combat rolls for remainder of battle
--One third of damage penalty to combat negated
--May take up to 50 in any magical discipline allowed to elves
--May not take Diplomacy
--May not wear metal armor
Two extra skills at 50
-Hedgehog (Dwarf Only)
Melee weapons and firearms set to 40
Only metal armor allowed
One weapon set to 70
50% bonus Health
Gains +1 to skill for every other Hedgehog within 20 meters, capped at +15
Psionics set to 40
One form of Crafting set to 50
Taunt set to 50
Spiked Hedgehog armor returns 15% of melee damage dealt to Hedgehog back to opponent
-Harbinger (Giant Only)
--Trident or Giant Mace only set to 90
--Intimidate set to 70
--Giant forged armor (must purchase, does not come automatically equipped)
Elemental Wind or Water or Healing or Enchanting base 50
Double base health
Melee Attacks may strike up to four opponents
Immune to weather effects during battle
No Stealth
Once a day may add lightning to an attack to double its damage
-Marauder (Centaur)
Melee and Firearms set to 40
Dual wield skill for free
50% bonus damage on critical strikes with a firearm
Firearm or a Melee weapon set to 80
Doubled movement speed
Must wear centaur-specific armor, shield allowed
Unarmed Combat set to 60
Tripled Jumping speed, may use a lance in battle as though mounted at gallop.
Critical Strikes enable a free unarmed attack as the centaur kicks with is forelegs
Two extra skills at 50