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Skills
Apr 3, 2016 21:19:44 GMT
Post by The Forgotten God on Apr 3, 2016 21:19:44 GMT
Fighting -Weapons --One Handed --Two handed (All Strength) Ranged Firearms Cannons Lance Unarmed
Light Armor Heavy Armor Leadership: -Battle --Command (Land) --Command (Sea) --Ambush/Scouting
Politics: Seduction Charm Diplomacy Intimidation Taunt Forgery Espionage Finance
Physical abilities -Stealth -Observation Horsemanship Swimming Sleight of Hand
Knowledge: -Medical -Mathematics -Survival -Improvised Weaponry -Blacksmithing -Fletching/Bowyering -Gunsmithing Miscellaneous -Engineering --Fortifications --Civil -Art --Acting --Painting --Singing --Dancing --Music (instrument) --Music (Composition) --Poetry --Writing --Sculpture -Languages (30 to speak, 60 to read and write) --Imperial --Native (not common anymore) --Elvish --Dwarvish --Centauri --Giant (only usable by Giants for now) -Poison --Creation --Delivery
Magic Schools:
Abjuration (Humans, Elves) Elementalism -Fire (All but Giants) -Water (All but Dwarves) -Wind (All) -Earth (All but Giants) -Mist (Natives, Elves) Alchemy (All) Spiritualism (Natives) Exsanguinism (Humans) Necromancy (Native) Healing (All) Enchanting (All, giants capped at 40, centaurs at 50) Summoning (Elves and Chosen only) Illuminator (Imperial only) Augmenter (Human, Elf, Dwarf) Psionics (Human, Dwarf) Illusionist (Human, Elf) Mimic (Mimic class only)
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