Post by Demetrius on Jun 25, 2020 20:11:20 GMT
Demetrius
Age: Mid 30’s
Race: Imperial
Attributes
Strength: 10
Agility: 40
Health: 50
Social
Intimidation: 40
Physical
Stealth: 70
Observation: 70
Magic
Mist: 80
Knowledge
Medical: 60
Survival: 60
Age: Mid 30’s
Race: Imperial
Class: Mist Elementalist
Biography: Demetrius's first memories were of darkness, loneliness, and the orphanage. His true origins, those of his birth and his lineage, remain a mystery to this day. His time in the orphanage was shot, as he was deemed too dangerous to be left around other children. Bad things seemed to always happen around the boy, like he was a conduit for bad luck and misfortune. Several workers at the facilities even went on record to say that he was possessed and abnormal, that other children left him alone and told stories his black eyes and the whispers he spoke in his sleep.
After living on the streets for the majority of his adolescence, Demetrius joined a group of adventurers committed to reclaiming land from the mist and killing a local Mistlord. That was when he met Nigel Thornheart, the man who would derail his entire life. Upon defeating he Mistlord, Nigel threw poor Demetrius, who was only ten years old at the time, down a well, breaking the child's legs on impact. Demetrius, like a wounder tiger, lashed out with his mist powers to protect himself from the malicious hands of Thornheart. Nigel was able to subdue the boy, and had him locked away in the Bastion Asylum, where he would rot away for the next 25 years.
While in the Asylum, Demetrius became close with a fellow innate, Justine, who had her own reputaion for dark quirks. Together they formed a bond and broke loose form their confines, are now free to wreak havoc on the world.
Strength: 10
Agility: 40
Health: 50
Skills
Weapon
One Handed: 50Social
Intimidation: 40
Physical
Stealth: 70
Observation: 70
Magic
Mist: 80
Knowledge
Medical: 60
Survival: 60
Spells
Level1:
Blades of Mist: attack enemies with cutting blades of pure Mist. They deal damage as small blades but have a range of 30 yards
Cloaked in Darkness: any natural or unnatural fog or mist covers you and your allies, giving +10 defense against missiles and adding 10 to allied stealth rolls
Herald of Doom: targeted enemy loses 1 to all rolls for ten minutes
Level 2:
Walker Between Worlds: you can step into Most and step out anywhere within sight that Mist Is. Castable twice next two minutes before fading
Pollute: creates a zone of Mist one hundred meters on a side over a few minutes. The Mist lasts up to an Hour
Level 3:
Friend of the Devil: you and all allies gain 1d6 dark elemental damage to all attacks for three rounds and heal the same amount
You Will All Suffer: halves up to three enemies’ strength scores for 3 rounds and inflicts damage based on strength lost
Level 4:
Descension: just cast it sometime when shit gets bad
Blades of Mist: attack enemies with cutting blades of pure Mist. They deal damage as small blades but have a range of 30 yards
Cloaked in Darkness: any natural or unnatural fog or mist covers you and your allies, giving +10 defense against missiles and adding 10 to allied stealth rolls
Herald of Doom: targeted enemy loses 1 to all rolls for ten minutes
Level 2:
Walker Between Worlds: you can step into Most and step out anywhere within sight that Mist Is. Castable twice next two minutes before fading
Pollute: creates a zone of Mist one hundred meters on a side over a few minutes. The Mist lasts up to an Hour
Level 3:
Friend of the Devil: you and all allies gain 1d6 dark elemental damage to all attacks for three rounds and heal the same amount
You Will All Suffer: halves up to three enemies’ strength scores for 3 rounds and inflicts damage based on strength lost
Level 4:
Descension: just cast it sometime when shit gets bad